Classic White Elephant Rules
House rules for 15 players
Before you start
- Everyone brings one wrapped gift worth about $25. No name tags, and disguise the shape if you can.
- Put all the gifts in one pile in the middle of the room.
- Each player draws a number. The number sets the turn order.
How a turn works
- Player 1 picks any wrapped gift from the pile and opens it so everyone can see it.
- Each next player chooses: open a new gift from the pile, or steal any gift that has already been opened.
- If your gift is stolen, you choose right away: steal a different opened gift, or open a new one from the pile.
- A gift can change hands only once per turn. When the person who lost it picks again, they must choose a different gift or open a new one.
Stealing rules
- A gift can be stolen 3 times. After that it is frozen and stays with its owner. Mark it with a sticker so nobody forgets.
- No immediate steal-backs: you can't take back the gift that was just stolen from you on the same turn.
End of the game
- The game ends when the last gift in the pile has been opened and any steals on that turn are done.
- Player 1 never got to steal, so they get one final move: they may swap their gift with any unfrozen gift, or keep what they have.
- Whatever you hold at the end is yours. Trading after the game is allowed only if both people agree.
Free printable rules from whiteelephant.alexai.top